Rotation#

This module contains the Rotation class.

class pyfar.Rotation[source]#

Bases: object

Rotation in three-dimensional space.

This class is largely based on scipy.spatial.transform.Rotation and wraps all functionality that scipy’s Rotation class provides. In addition the pyfar Rotation class adds the creation from perpendicular view and up vectors through from_view_up, and the representation as view / up in as_view_up.

A rotation can be represented with the triple of view, up and right vectors and it is tied to the object’s local coordinate system. Alternatively the object’s rotation can be illustrated with help of the right hand: Thumb (view), index-finger (up) and middle finger (right).

Examples

>>> import pyfar as pf
>>> views = [[1, 0, 0], [2, 0, 0]]
>>> ups = [[0, 1, 0], [0, -2, 0]]
>>> rotations = pf.Rotation.from_view_up(views, ups)

Rotate by 45 degree in x-direction:

>>> rot_x45 = pf.Rotation.from_euler('x', 45/180*np.pi)
>>> rotations = rotations * rot_x45

To create Rotation objects use from_... methods.

Methods:

align_vectors(a, b[, weights, ...])

Estimate a rotation to optimally align two sets of vectors.

as_davenport(axes, order[, suppress_warnings])

Represent as Davenport angles.

as_euler(seq[, suppress_warnings])

Represent as Euler angles.

as_matrix()

Represent as rotation matrix.

as_mrp()

Represent as Modified Rodrigues Parameters (MRPs).

as_quat([canonical, scalar_first])

Represent as quaternions.

as_rotvec()

Represent as rotation vectors in radians.

as_view_up()

Get Rotation as view and up vectors.

concatenate(rotations)

Concatenate a sequence of Rotation objects into a single object.

copy()

Return a deep copy of the Rotation object.

from_davenport(axes, order, angles)

Initialize from Davenport angles.

from_euler(seq, angles)

Initialize from Euler angles.

from_matrix(matrix)

Initialize from rotation matrix.

from_mrp(mrp)

Initialize from Modified Rodrigues Parameters (MRPs).

from_quat(quat)

Initialize from quaternions.

from_rotvec(rotvec)

Initialize from rotation vectors.

from_view_up(views, ups)

Initialize Rotation from view and up vectors.

identity([num, shape])

Get identity rotation(s).

inv()

Invert this rotation.

mean([weights, axis])

Get the mean of the rotations.

random([num, rng, shape])

Generate rotations that are uniformly distributed on a sphere.

reduce([left, right, return_indices])

Reduce this rotation with the provided rotation groups.

Attributes:

cshape

Cshape of rotations.

csize

Number of rotations.

classmethod align_vectors(a, b, weights=None, return_sensitivity=False)[source]#

Estimate a rotation to optimally align two sets of vectors.

Wraps scipy.spatial.transform.Rotation.align_vectors.

Find a rotation between frames A and B which best aligns a set of vectors a and b observed in these frames. The following loss function is minimized to solve for the rotation matrix \(C\):

\[L(C) = \frac{1}{2} \sum_{i = 1}^{n} w_i \lVert \mathbf{a}_i - C \mathbf{b}_i \rVert^2 ,\]

where \(w_i\)’s are the weights corresponding to each vector.

The rotation is estimated with Kabsch algorithm [1], and solves what is known as the “pointing problem”, or “Wahba’s problem” [2].

Note that the length of each vector in this formulation acts as an implicit weight. So for use cases where all vectors need to be weighted equally, you should normalize them to unit length prior to calling this method.

There are two special cases. The first is if a single vector is given for a and b, in which the shortest distance rotation that aligns b to a is returned.

The second is when one of the weights is infinity. In this case, the shortest distance rotation between the primary infinite weight vectors is calculated as above. Then, the rotation about the aligned primary vectors is calculated such that the secondary vectors are optimally aligned per the above loss function. The result is the composition of these two rotations. The result via this process is the same as the Kabsch algorithm as the corresponding weight approaches infinity in the limit. For a single secondary vector this is known as the “align-constrain” algorithm [3].

For both special cases (single vectors or an infinite weight), the sensitivity matrix does not have physical meaning and an error will be raised if it is requested. For an infinite weight, the primary vectors act as a constraint with perfect alignment, so their contribution to rssd will be forced to 0 even if they are of different lengths.

Parameters:
  • a (array_like, shape (3,) or (N, 3)) – Vector components observed in initial frame A. Each row of a denotes a vector.

  • b (array_like, shape (3,) or (N, 3)) – Vector components observed in another frame B. Each row of b denotes a vector.

  • weights (array_like shape (N,), optional) – Weights describing the relative importance of the vector observations. If None (default), then all values in weights are assumed to be 1. One and only one weight may be infinity, and weights must be positive.

  • return_sensitivity (bool, optional) – Whether to return the sensitivity matrix. See Notes for details. Default is False.

Returns:

  • rotation (Rotation) – Best estimate of the rotation that transforms b to a.

  • rssd (float) – Stands for “root sum squared distance”. Square root of the weighted sum of the squared distances between the given sets of vectors after alignment. It is equal to sqrt(2 * minimum_loss), where minimum_loss is the loss function evaluated for the found optimal rotation. Note that the result will also be weighted by the vectors’ magnitudes, so perfectly aligned vector pairs will have nonzero rssd if they are not of the same length. This can be avoided by normalizing them to unit length prior to calling this method, though note that doing this will change the resulting rotation.

  • sensitivity_matrix (ndarray, shape (3, 3)) – Sensitivity matrix of the estimated rotation estimate as explained in Notes. Returned only when return_sensitivity is True. Not valid if aligning a single pair of vectors or if there is an infinite weight, in which cases an error will be raised.

Notes

The sensitivity matrix gives the sensitivity of the estimated rotation to small perturbations of the vector measurements. Specifically we consider the rotation estimate error as a small rotation vector of frame A. The sensitivity matrix is proportional to the covariance of this rotation vector assuming that the vectors in a was measured with errors significantly less than their lengths. To get the true covariance matrix, the returned sensitivity matrix must be multiplied by harmonic mean [4] of variance in each observation. Note that weights are supposed to be inversely proportional to the observation variances to get consistent results. For example, if all vectors are measured with the same accuracy of 0.01 (weights must be all equal), then you should multiple the sensitivity matrix by 0.01**2 to get the covariance.

Refer to [5] for more rigorous discussion of the covariance estimation. See [6] for more discussion of the pointing problem and minimal proper pointing.

This function does not support broadcasting or ND arrays with N > 2.

References

as_davenport(axes, order, suppress_warnings=False)[source]#

Represent as Davenport angles.

Wraps scipy.spatial.transform.Rotation.as_davenport.

Any rotation can be expressed as a composition of 3 elementary rotations.

For both Euler angles and Davenport angles, consecutive axes must be are orthogonal (axis2 is orthogonal to both axis1 and axis3). For Euler angles, there is an additional relationship between axis1 or axis3, with two possibilities:

  • axis1 and axis3 are also orthogonal (asymmetric sequence)

  • axis1 == axis3 (symmetric sequence)

For Davenport angles, this last relationship is relaxed [7], and only the consecutive orthogonal axes requirement is maintained.

A slightly modified version of the algorithm from [8] has been used to calculate Davenport angles for the rotation about a given sequence of axes.

Davenport angles, just like Euler angles, suffer from the problem of gimbal lock [9], where the representation loses a degree of freedom and it is not possible to determine the first and third angles uniquely. In this case, a warning is raised (unless the suppress_warnings option is used), and the third angle is set to zero. Note however that the returned angles still represent the correct rotation.

Parameters:
  • axes (array_like, shape (..., [1 or 2 or 3], 3) or (..., 3)) – Axis of rotation, if one dimensional. If N dimensional, describes the sequence of axes for rotations, where each axes[…, i, :] is the ith axis. If more than one axis is given, then the second axis must be orthogonal to both the first and third axes.

  • order (string) – If it belongs to the set {‘e’, ‘extrinsic’}, the sequence will be extrinsic. If it belongs to the set {‘i’, ‘intrinsic’}, sequence will be treated as intrinsic.

  • suppress_warnings (boolean, optional) – Disable warnings about gimbal lock. Default is False.

Returns:

angles – Shape depends on shape of inputs used to initialize object. The returned angles are in the range:

  • First angle belongs to [\(-\pi\), \(\pi\)] radians (both inclusive)

  • Third angle belongs to [\(-\pi\), \(\pi\)] radians (both inclusive)

  • Second angle belongs to a set of size \(\pi\) radians, given by: [-abs(lambda), np.pi - abs(lambda)], where lambda is the angle between the first and third axes.

Return type:

ndarray, shape (…, 3)

References

as_euler(seq, suppress_warnings=False)[source]#

Represent as Euler angles.

Wraps scipy.spatial.transform.Rotation.as_euler.

Any rotation can be expressed as a composition of 3 elementary rotations. Once the axis sequence has been chosen, Euler angles define the angle of rotation around each respective axis [10].

The algorithm from [11] has been used to calculate Euler angles for the rotation about a given sequence of axes.

Euler angles suffer from the problem of gimbal lock [12], where the representation loses a degree of freedom and it is not possible to determine the first and third angles uniquely. In this case, a warning is raised (unless the suppress_warnings option is used), and the third angle is set to zero. Note however that the returned angles still represent the correct rotation.

Parameters:
  • seq (string, length 3) – 3 characters belonging to the set {‘X’, ‘Y’, ‘Z’} for intrinsic rotations, or {‘x’, ‘y’, ‘z’} for extrinsic rotations. Adjacent axes cannot be the same. Extrinsic and intrinsic rotations cannot be mixed in one function call.

  • suppress_warnings (boolean, optional) – Disable warnings about gimbal lock. Default is False.

Returns:

angles – Shape depends on shape of inputs used to initialize object. The returned angles are in the range:

  • First angle belongs to [\(-\pi\), \(\pi\)] radians (both inclusive)

  • Third angle belongs to [\(-\pi\), \(\pi\)] radians (both inclusive)

  • Second angle belongs to:

    • [\(-\pi/2\), \(\pi/2\)] radians if all axes are different (like xyz)

    • [0, \(\pi\)] radians if first and third axes are the same (like zxz)

Return type:

ndarray, shape (…, 3)

References

as_matrix()[source]#

Represent as rotation matrix.

Wraps scipy.spatial.transform.Rotation.as_matrix.

3D rotations can be represented using rotation matrices, which are 3 x 3 real orthogonal matrices with determinant equal to +1 [13].

Returns:

matrix – Shape depends on shape of inputs used for initialization.

Return type:

ndarray, shape (…, 3)

References

as_mrp()[source]#

Represent as Modified Rodrigues Parameters (MRPs).

Wraps scipy.spatial.transform.Rotation.as_mrp.

MRPs are a 3 dimensional vector co-directional to the axis of rotation and whose magnitude is equal to tan(theta / 4), where theta is the angle of rotation (in radians) [14].

MRPs have a singularity at \(2\pi\) radians which can be avoided by ensuring the angle of rotation does not exceed \(\pi\) radians, i.e. switching the direction of the rotation when it is past \(\pi\) radians. This function will always return MRPs corresponding to a rotation of less than or equal to \(\pi\) radians.

Returns:

mrps – Shape depends on shape of inputs used for initialization.

Return type:

ndarray, shape (…, 3)

References

as_quat(canonical=False, scalar_first=False)[source]#

Represent as quaternions.

Wraps scipy.spatial.transform.Rotation.as_quat.

Rotations in 3 dimensions can be represented using unit norm quaternions [15].

The 4 components of a quaternion are divided into a scalar part w and a vector part (x, y, z) and can be expressed from the angle theta and the axis n of a rotation as follows:

w = cos(theta / 2)
x = sin(theta / 2) * n_x
y = sin(theta / 2) * n_y
z = sin(theta / 2) * n_z

There are 2 conventions to order the components in a quaternion:

  • scalar-first order – (w, x, y, z)

  • scalar-last order – (x, y, z, w)

The choice is controlled by scalar_first argument. By default, it is False and the scalar-last order is used.

The mapping from quaternions to rotations is two-to-one, i.e. quaternions q and -q, where -q simply reverses the sign of each component, represent the same spatial rotation.

Parameters:
  • canonical (bool, default False) – Whether to map the redundant double cover of rotation space to a unique “canonical” single cover. If True, then the quaternion is chosen from {q, -q} such that the w term is positive. If the w term is 0, then the quaternion is chosen such that the first nonzero term of the x, y, and z terms is positive.

  • scalar_first (bool, optional) – Whether the scalar component goes first or last. Default is False, i.e. the scalar-last order is used.

Returns:

quat – Shape depends on shape of inputs used for initialization.

Return type:

numpy.ndarray, shape (…, 4)

References

as_rotvec()[source]#

Represent as rotation vectors in radians.

Wraps scipy.spatial.transform.Rotation.as_rotvec.

A rotation vector is a 3 dimensional vector which is co-directional to the axis of rotation and whose norm gives the angle of rotation [16].

Returns:

rotvec – Shape depends on shape of inputs used for initialization.

Return type:

ndarray, shape (…, 3)

References

as_view_up()[source]#

Get Rotation as view and up vectors.

The view vector defines the forward-looking direction, while the up vector defines what direction is “up”. These two vectors are perpendicular to each other.

The rotation matrix uses a right-handed coordinate system with columns [view, -right, up], where right = view × up. This method extracts the view and up vectors from that representation.

Returns:

classmethod concatenate(rotations)[source]#

Concatenate a sequence of Rotation objects into a single object.

Wraps scipy.spatial.transform.Rotation.concatenate.

This is useful if you want to, for example, take the mean of a set of rotations and need to pack them into a single object to do so.

Parameters:

rotations (sequence of Rotation objects) – The rotation to concatenate. If a single Rotation object is passed in, a copy is returned.

Returns:

concatenated – The concatenated rotations.

Return type:

Rotation

copy()[source]#

Return a deep copy of the Rotation object.

property cshape#

Cshape of rotations.

property csize#

Number of rotations.

classmethod from_davenport(axes, order, angles)[source]#

Initialize from Davenport angles.

Wraps scipy.spatial.transform.Rotation.from_davenport.

Rotations in 3-D can be represented by a sequence of 3 rotations around a sequence of axes.

The three rotations can either be in a global frame of reference (extrinsic) or in a body centred frame of reference (intrinsic), which is attached to, and moves with, the object under rotation [17].

For both Euler angles and Davenport angles, consecutive axes must be are orthogonal (axis2 is orthogonal to both axis1 and axis3). For Euler angles, there is an additional relationship between axis1 or axis3, with two possibilities:

  • axis1 and axis3 are also orthogonal (asymmetric sequence)

  • axis1 == axis3 (symmetric sequence)

For Davenport angles, this last relationship is relaxed [18], and only the consecutive orthogonal axes requirement is maintained.

Parameters:
  • axes (array_like, shape (3,) or (..., [1 or 2 or 3], 3)) – Axis of rotation, if one dimensional. If two or more dimensional, describes the sequence of axes for rotations, where each axes[…, i, :] is the ith axis. If more than one axis is given, then the second axis must be orthogonal to both the first and third axes.

  • order (string) – If it is equal to ‘e’ or ‘extrinsic’, the sequence will be extrinsic. If it is equal to ‘i’ or ‘intrinsic’, sequence will be treated as intrinsic.

  • angles (float or array_like, shape (..., [1 or 2 or 3])) – Angles specified in radians. Each angle i in the last dimension of angles turns around the corresponding axis axis[…, i, :]. The resulting rotation has the shape np.broadcast_shapes(np.atleast_2d(axes).shape[:-2], np.atleast_1d(angles).shape[:-1]) Dimensionless angles are thus only valid for a single axis.

Returns:

rotations – Object containing the rotations.

Return type:

Rotation

References

classmethod from_euler(seq, angles)[source]#

Initialize from Euler angles.

Wraps scipy.spatial.transform.Rotation.from_euler.

Rotations in 3-D can be represented by a sequence of 3 rotations around a sequence of axes. In theory, any three axes spanning the 3-D Euclidean space are enough. In practice, the axes of rotation are chosen to be the basis vectors.

The three rotations can either be in a global frame of reference (extrinsic) or in a body centred frame of reference (intrinsic), which is attached to, and moves with, the object under rotation [19].

Parameters:
  • seq (string) – Specifies sequence of axes for rotations. Up to 3 characters belonging to the set {‘X’, ‘Y’, ‘Z’} for intrinsic rotations, or {‘x’, ‘y’, ‘z’} for extrinsic rotations. Extrinsic and intrinsic rotations cannot be mixed in one function call.

  • angles (float or array_like, shape (..., [1 or 2 or 3])) – Euler angles specified in radians. Each character in seq defines one axis around which angles turns. The resulting rotation has the shape np.atleast_1d(angles).shape[:-1]. Dimensionless angles are thus only valid for single character seq.

Returns:

rotations – Object containing the rotations.

Return type:

Rotation

References

classmethod from_matrix(matrix)[source]#

Initialize from rotation matrix.

Wraps scipy.spatial.transform.Rotation.from_matrix.

Rotations in 3 dimensions can be represented with 3 x 3 orthogonal matrices [20]. If the input is not orthogonal, an approximation is created by orthogonalizing the input matrix using the method described in [21], and then converting the orthogonal rotation matrices to quaternions using the algorithm described in [22]. Matrices must be right-handed.

Parameters:
  • matrix (array_like, shape (..., 3, 3)) – A single matrix or an ND array of matrices, where the last two dimensions contain the rotation matrices.

  • assume_valid (bool, optional) – Must be False unless users can guarantee the input is a valid rotation matrix, i.e. it is orthogonal, rows and columns have unit norm and the determinant is 1. Setting this to True without ensuring these properties is unsafe and will silently lead to incorrect results. If True, normalization steps are skipped, which can improve runtime performance.

Returns:

rotations – Object containing the rotations.

Return type:

Rotation

References

classmethod from_mrp(mrp)[source]#

Initialize from Modified Rodrigues Parameters (MRPs).

Wraps scipy.spatial.transform.Rotation.from_mrp.

MRPs are a 3 dimensional vector co-directional to the axis of rotation and whose magnitude is equal to tan(theta / 4), where theta is the angle of rotation (in radians) [23].

MRPs have a singularity at \(2\pi\) radians which can be avoided by ensuring the angle of rotation does not exceed \(\pi\), i.e. switching the direction of the rotation when it is past \(\pi\) radians.

Parameters:

mrp (array_like, shape (..., 3)) – A single vector or an ND array of vectors, where the last dimension contains the rotation parameters.

Returns:

rotations – Object containing the rotations.

Return type:

Rotation

References

classmethod from_quat(quat)[source]#

Initialize from quaternions.

Wraps scipy.spatial.transform.Rotation.from_quat.

Rotations in 3 dimensions can be represented using unit norm quaternions [24].

The 4 components of a quaternion are divided into a scalar part w and a vector part (x, y, z) and can be expressed from the angle theta and the axis n of a rotation as follows:

w = cos(theta / 2)
x = sin(theta / 2) * n_x
y = sin(theta / 2) * n_y
z = sin(theta / 2) * n_z

There are 2 conventions to order the components in a quaternion:

  • scalar-first order – (w, x, y, z)

  • scalar-last order – (x, y, z, w)

The choice is controlled by scalar_first argument. By default, it is False and the scalar-last order is assumed.

Advanced users may be interested in the “double cover” of 3D space by the quaternion representation [25]. As of version 1.11.0, the following subset (and only this subset) of operations on a Rotation r corresponding to a quaternion q are guaranteed to preserve the double cover property: r = Rotation.from_quat(q), r.as_quat(canonical=False), r.inv(), and composition using the * operator such as r*r.

Parameters:
  • quat (array_like, shape (..., 4)) – Each row is a (possibly non-unit norm) quaternion representing an active rotation. Each quaternion will be normalized to unit norm.

  • scalar_first (bool, optional) – Whether the scalar component goes first or last. Default is False, i.e. the scalar-last order is assumed.

Returns:

rotations – Object containing the rotations.

Return type:

Rotation

References

classmethod from_rotvec(rotvec)[source]#

Initialize from rotation vectors.

Wraps scipy.spatial.transform.Rotation.from_rotvec.

A rotation vector is a 3 dimensional vector which is co-directional to the axis of rotation and whose norm gives the angle of rotation [26].

Parameters:

rotvec (array_like, shape (..., 3)) – A single vector or an ND array of vectors, where the last dimension contains the rotation vectors in radians.

Returns:

rotations – Object containing the rotations.

Return type:

Rotation

References

classmethod from_view_up(views, ups)[source]#

Initialize Rotation from view and up vectors.

The view vector defines the forward-looking direction, while the up vector defines what direction is “up”. These two vectors must be perpendicular to each other.

The rotation is constructed using a right-handed coordinate system where the right vector is computed as the cross product of view and up: right = view × up. The resulting rotation matrix has columns [view, -right, up], corresponding to the x, y, and z axes respectively.

Parameters:
  • views (array_like, shape (..., 3) or (3,), Coordinates) – A single vector or a stack of vectors, giving the look-direction of an object in three-dimensional space, e.g. from a listener, or the acoustic axis of a loudspeaker, or the direction of a main lobe. Views can also be passed as a Coordinates object.

  • ups (array_like, shape (..., 3) or (3,), Coordinates) – A single vector or a stack of vectors, giving the up-direction of an object, which is usually the up-direction in world-space. Views can also be passed as a Coordinates object.

Returns:

rotations – Object containing the rotations.

Return type:

Rotation

classmethod identity(num=None, shape=None)[source]#

Get identity rotation(s).

Wraps scipy.spatial.transform.Rotation.identity.

Composition with the identity rotation has no effect.

Parameters:
  • num (int or None, optional) – Number of identity rotations to generate. If None (default), then a single rotation is generated.

  • shape (int or tuple of ints, optional) – Shape of identity rotations to generate. If specified, num must be None.

Returns:

identity – The identity rotation.

Return type:

Rotation

inv()[source]#

Invert this rotation.

Wraps scipy.spatial.transform.Rotation.inv.

Composition of an rotation with its inverse results in an identity transformation.

Returns:

inverse – Object containing inverse of the rotations in the current instance.

Return type:

Rotation

mean(weights=None, axis=None)[source]#

Get the mean of the rotations.

Wraps scipy.spatial.transform.Rotation.mean.

The mean used is the chordal L2 mean (also called the projected or induced arithmetic mean) [27]. If A is a set of rotation matrices, then the mean M is the rotation matrix that minimizes the following loss function:

\[L(M) = \sum_{i = 1}^{n} w_i \lVert \mathbf{A}_i - \mathbf{M} \rVert^2 ,\]

where \(w_i\)’s are the weights corresponding to each matrix.

Parameters:
  • weights (array_like shape (..., N), optional) – Weights describing the relative importance of the rotations. If None (default), then all values in weights are assumed to be equal. If given, the shape of weights must be broadcastable to the rotation shape. Weights must be non-negative.

  • axis (None, int, or tuple of ints, optional) – Axis or axes along which the means are computed. The default is to compute the mean of all rotations.

Returns:

mean – Single rotation containing the mean of the rotations in the current instance.

Return type:

Rotation

References

classmethod random(num=None, rng=None, shape=None)[source]#

Generate rotations that are uniformly distributed on a sphere.

Wraps scipy.spatial.transform.Rotation.random.

Formally, the rotations follow the Haar-uniform distribution over the SO(3) group.

Parameters:
  • num (int or None, optional) – Number of random rotations to generate. If None (default), then a single rotation is generated.

  • rng (numpy.random.Generator, optional) – Pseudorandom number generator state. When rng is None, a new numpy.random.Generator is created using entropy from the operating system. Types other than numpy.random.Generator are passed to numpy.random.default_rng to instantiate a Generator.

  • shape (tuple of ints, optional) – Shape of random rotations to generate. If specified, num must be None.

Returns:

random_rotation – Contains a single rotation if num is None. Otherwise contains a stack of num rotation.

Return type:

Rotation

Notes

This function is optimized for efficiently sampling random rotation matrices in three dimensions. For generating random rotation matrices in higher dimensions, see scipy.stats.special_ortho_group.

reduce(left=None, right=None, return_indices=False)[source]#

Reduce this rotation with the provided rotation groups.

Wraps scipy.spatial.transform.Rotation.reduce.

Reduction of a rotation p is a transformation of the form q = l * p * r, where l and r are chosen from left and right respectively, such that rotation q has the smallest magnitude.

If left and right are rotation groups representing symmetries of two objects rotated by p, then q is the rotation of the smallest magnitude to align these objects considering their symmetries.

Parameters:
  • left (Rotation, optional) – Object containing the left rotation(s). Default value (None) corresponds to the identity rotation.

  • right (Rotation, optional) – Object containing the right rotation(s). Default value (None) corresponds to the identity rotation.

  • return_indices (bool, optional) – Whether to return the indices of the rotations from left and right used for reduction.

Returns:

  • reduced (Rotation) – Object containing reduced rotations.

  • left_best, right_best (integer ndarray) – Indices of elements from left and right used for reduction.